My Design Process Of The Cover Design For Smashing Magazine Print Issue #1

dreamt up by webguru in Uncategorized | Comments Off on My Design Process Of The Cover Design For Smashing Magazine Print Issue #1

My Design Process Of The Cover Design For Smashing Magazine Print Issue #1

My Design Process Of The Cover Design For Smashing Magazine Print Issue #1

Veerle Pieters



Back in 2016, Vitaly Friedman asked me to design the cover and layout for a printed version of Smashing Magazine, a magazine for web designers and developers. The design I created back then for the cover and inside template layout, however, was shelved for a while as the project was paused for about two years owing to other priorities. Later, after Smashing Magazine launched its new website, a new style was born, and the design I had come up with didn’t really match anymore. So it was dropped.

illustration used for the cover page

(Large preview)

Around mid 2018, the project was reignited, and I was asked to design a new layout template for the magazine. Later, around the beginning of this year, I also redesigned the cover. Now, the pilot issue of a shiny new Smashing Magazine Print has been launched.

Old cover designs created back in 2016 for Smashing Magazine Print

Old cover designs created back in 2016 for Smashing Magazine Print. (Large preview)

table of contents pages

(Large preview)

I’m very happy they chose my initial design of the table of contents, as I was really fond of it myself. The version I created later (see the above image to the right) was very different, since I went for something closer to the current design style.

first page design for the credits

(Large preview)

In my first design back in 2016, I could choose the typefaces, and I had total freedom over the design style. It was totally different — very geometric and more modernistic. So I was very happy to see that some of the designs were adopted in the magazine’s final layout, like the table of contents and this page design for the introduction.

Reshape to Fit the New Design Style

The challenge now was to reshape the design to fit the current style of orange-red roundness, and cartoon cats. The answer was, of course, very simple: start from scratch.

Brainstorming and Sketching

Fortunately, the theme of the first edition had been identified, which made it easier for me to think about a suitable illustration. Smashing Print #1 would be about ethics and privacy. My first idea in terms of the overall design concept was to try out something along the direction of Noma Bar’s negative space design style. That’s easier said than done, of course, but I thought it would be awesome if I could pull it off and come up with something clever like that.

sketched of an eye, a keyhole and a magnifying glass that came to mind as suitable subjects to use in the illustration

(Large preview)

After writing down a few keywords (spying, watching, tracing), things like an eye, a keyhole and a magnifying glass came to mind as suitable subjects to use in my illustration. As for “tracing” I thought of a trail of digital data, which I saw in the shape of a perfect curvy line with ones and zeros. So I doodled a couple of basic ideas.

Inspiration Browsing

While designing this cover I did a lot of browsing around. Here are a couple of images that inspired me. The bottom-left one inspired me purely in terms of the layout. In the top-right one I really like the rounded shapes, plus its simplicity and contrasting colors. The middle-top and bottom-right ones use cute figures and a fun, vertical 2D approach. The top-left one has nice smooth shapes and colors, and I like its strong image. There were more images, for sure, but these five did it for me.

Images that served as inspiration for the cover design

Images that inspired me for the cover design. (Large preview)

First Design

Choosing Colors

I often start a design by choosing my color palette first. The colors I picked here were chosen purely because I felt they go well together. I wasn’t sure I would use all of them, but somehow I’m used to having a color palette in circles placed above my artboard. Then I use the color picker tool to select the color fill I want to apply, or I select them all and make them global swatches.

Selecting a color palette

Selecting a color palette. (Large preview)

Then I worked with the doodle of the magnifying glass as an eye in Illustrator and played around with a bit of color and composition. I thought adding some colored bars at the bottom would give the illustration an eye-catching touch. They represent digital data gathered from users, converted into analytical graphs.

first drafts of the cover design

(Large preview)

I ended up with the design shown to the left. (Ignore the name of the magazine, as this was changed later on.) I wasn’t sure how much of the Smashing orange-red I should use, so I tried out a version with a lot of orange as well, even though I preferred the other one.

While I did like the result, the idea of doing something with a trail also appealed to me as a second concept. I visualized a person walking around with a smartphone leaving a literal trail of all their interactions. That trail was then picked up, and zoomed in to and saved and analyzed. At the beginning of the trail I added a magnifying glass. I would have also mixed in some graph bars, but at this point I didn’t know where or how exactly I would incorporate them into my composition, though I was already playing with the idea of using some sort of rounded shape background, combined with some subtle patterns.

initial sketches and doodles

(Large preview)

Typically, I don’t sketch out my entire design. I only quickly doodle the idea and sketch out the elements I need in more detail, like the person with the phone. Once I had the concept fixed in my mind, I started out designing in Adobe Illustrator. First, I created a grid of guides to be used for the background shapes, and also for positioning the trail and figure. There were a couple of steps to get to this final design.

Final Design

Setting Up a Grid

The inspiration image at the bottom left encouraged me to go for a layout with a lot of white space at the top for the title and some white space at the bottom to add three key articles. As for the illustration itself, I envisioned using a square grid, perhaps going all the way over the spine and back.

Final cover design shown in Adobe Illustrator with grid guides and layers panel

Final cover design shown in Adobe Illustrator with grid guides and layers panel. (Large preview)

I created this square grid and placed the guides in a separate layer. Once this was set up, I started with the walking man and his smartphone, positioning him somewhere at the top-left.

Next came the curvy path. I just drew an angled line on top of the grid and used the corner widget to convert these into perfect rounded corners. I was thinking of using ones and zeros on the trail, because that’s how I visualize digital data. I turned the curvy path into a fine dotted line with a very wide gap to use as a guide to place the numbers. Once I started to place the numbers on each dot, it looked way too busy, so I decided to place one tiny dot between each number.

The next thing in the process was the creation of the background. I only had a vague idea in my head: a composition of geometrical vertical shapes with rounded corners in different colors from the palette. During this phase, I did a lot of experimenting. I moved and recolored shapes over and over. Once I had the flat colored shapes finished, I started adding in patterns on top. I tried out tiny dot grids that I randomly shaped in length and width, and applied color to. This was all a matter of intuition, to be honest, trying out something, then trying out something else, comparing both and choosing what worked best: changing color, changing the transparency mode, opacity value, and so on.

The bar graphs and icons were created in the last phase, together with the magnifying glass, and the spine and back. I just kept the idea at the back of my head, and waited till I had the man and the background shapes ready. Finally, I added in some basic icons to refer to the type of action made on the data, such as geolocation.

Back Cover

As for the back cover, I had already envisioned the background composition going all the way around, only much lighter. That’s how I came up with the idea of using a light area in the center with a couple of intersecting colored lines there.

back cover design of the magazine

(Large preview)

In the final printed version, text is added in the center space, nicely framed in a rounded box with a yellow border, so the composition of the lines you see here has been removed and doesn’t match the printed version.

Spine

For the spine, I’d had the fun idea earlier of having the Smashing logo build up with each release (see image at the top of the article), but the tricky thing here is that each edition needs to have the exact same thickness or the whole concept falls apart. It wasn’t realistic since I wasn’t sure each edition would have exactly the same page count. I had to remember that the width of the spine could vary. So I came up with the idea of using some sort of pattern combinations that can vary in width, but still have the magazines connected.

spine designs of the magazine

(Large preview)

The general idea was also to use a different theme pattern for each issue. The pilot issue uses fine dots in combination with a capsules pattern. In the spine I use a couple of others. The idea is to achieve a coherent composition when you place or stack them in the right order, which serves also a motivation to buy all issues. 😉

Drawing Can Be Really Simple

Here I’ll describe a quick process of a simple detail of the cover illustration: the creation of the walking man’s face. I know a lot of people are convinced that drawing in Adobe Illustrator isn’t easy and that you have to use the pen tool a lot, but that’s not true. You can create beautiful illustrations using only simple shapes like rectangles and circles, combined with the corner widget, pathfinder options and align tools.

Quick Design Process Of The Walking Man

If you keep the shapes in your illustration as simple, flat 2D, drawing in Adobe Illustrator can be easy. Take the head of the walking man. I didn’t even use the pen tool. I’ve only used simple shapes: rectangles and a circle, and these steps:

the head of the walking man brought to life in adobe illustrator

(Large preview)
1. Rectangles and circle

With the sketch in the background, I drew a rectangle for each part of the head, and a circle for his ear.

2. Align and unite

Next, I used the align options to align the shapes correctly, and the Pathfinder > Unite option, and I also moved the top-left corner point a little to the right for his nose, using the key.

aligning and adding rounded corners

(Large preview)
3. Rounded corners

Then, with the Direct Selection tool (white arrow) I created the rounded corners for the hair and chin.

4. Arrange and apply color

All that remains is removing the strokes and applying a proper fill color for each shape. Last but not least, I made sure the shapes were in the correct stacking order by using the Object > Arrange options.

Chapter Illustrations

The chapter illustrations also have a bit of my handiwork. Below are the illustrations created by someone else, but the request came to improve them a little bit and make them full-page.

Chapter illustrations already created but needing to be improved

Chapter illustrations already created but needing to be improved. (Large preview)

And so I did. Below are the ones I delivered to Smashing Magazine and which were implemented in the final version.

Note: As you can see, I’ve incorporated the dotted pattern and modified some of the icons a little bit, but I kept the overall illustration style.

For the first chapter, there was no image, so that one was based on the style already in place.

six of the chapter illustrations created from ones already in place (with the exception of chapter 1)

The six chapter illustrations created from ones already in place (with the exception of chapter 1). (Large preview)

I hope you’ve enjoyed my design process story and the quick process tutorial. Don’t forget to check out the pilot issue of Smashing Magazine Print (view sample PDF). It’s a must-have for any web designer! Enjoy!


The cover of Smashing Magazine Print

Print

$ 17.50 $ 24.95Get Smashing Print

Printed magazine + PDF, ePUB, Kindle.
Free airmail shipping worldwide.

Print + Membership

$ 9 / mo.Become a Smasher

Printed magazine for free + DRM-free eBooks, webinars and other fancy things.

Smashing Editorial
(vf, yk, il)

Source: Smashing Magazine, My Design Process Of The Cover Design For Smashing Magazine Print Issue #1

A Pain-Free Workflow For Issue Reporting And Resolution

dreamt up by webguru in Uncategorized | Comments Off on A Pain-Free Workflow For Issue Reporting And Resolution

A Pain-Free Workflow For Issue Reporting And Resolution

A Pain-Free Workflow For Issue Reporting And Resolution

Suzanne Scacca



(This is a sponsored post.) Errors, bugs and other issues are bound to arise in web development. Even if they aren’t outright errors, clients often have feedback about how something was designed, where it was placed or how certain elements work. It’s just part of the gig.

It can be a very painful part of the gig, too.

Take this scenario, for instance:

Email #1 from client: “I can’t see the button anymore. Can you please put it back on the home page?”

Email #2 from you: “Which button are you referring to? Can you send me a screenshot?”

You try to call the client, but get their voicemail instead.

Email #3 from the client: “The button to book a demo.”

You look at the attached screenshot and see that the Book a Demo section is intact, but the button doesn’t show. You pull up the website on Chrome and Safari and see it in both browsers: a big blue button that says “Schedule Demo”. You pull it up on your iPhone and see it there, too.

Email #4 from you: “Can you tell me which device and browser you’re seeing the issue on?”

Email #5 from client: “My phone.”

You know how this chain of messages will go and it’s only going to lead to frustration on both ends. Not to mention the cost to your business every time you have to pause from work to try to interpret a bug report and then work through it.

Then, there’s the cost of bugs to your clients you have to think about. When something goes wrong after launch and your client is actively trying to send traffic to the website, a bug could hurt their sales.

When that happens, who do you think they’re going to come after?

A Pain-Free Workflow For Issue Reporting And Repairs

It doesn’t matter what the size of the bug or issue is. When it’s detected and reported, it needs to be dealt with. There are a number of reasons why.

For starters, it’s the only way you’re going to get your client to sign off on a project as complete. Plus, swift and immediate resolution of bugs leads to better relations with your client who sees how invested you are in creating an impressive (and error-free) website for their business. And, of course, the more efficiently you resolve errors, the quicker you can get back to finishing this job and moving on to others!

So, here’s what you need to do to more effectively and painlessly tackle these issues.

  1. Assign Someone To Triage
  2. Use An Issue Resolution Workflow
  3. Give Your Users A Bug Reporting Tool
  4. Give Your Triage Manager A Tracking Platform
  5. Work In A Local Testing Platform
  6. Always Close The Loop

1. Assign Someone To Triage

The first thing to do is decide who’s going to triage issues.

If you work on your own, then that responsibility is yours to own. If you work on a team, it should go to a project manager or dev lead that can manage reported issues just as effectively as they would manage the team’s workload.

This person will then be in charge of:

  • Monitoring for reported issues.
  • Adding the bugs to the queue.
  • Ushering them through the resolution workflow.
  • Resolving and closing up bug reports.
  • Analyzing trends and revising your processes to reduce the likelihood that recurring bugs appear again.

Once you know who will manage the process, it’s time to design your workflow and build a series of tools around it.

2. Use An Issue Resolution Workflow

Your triage manager can’t do this alone. They’re going to need a process they can closely follow to take each issue from Point A (detection) to Point B (resolution).

To ensure you’ve covered every step, use a visualization tool like Lucidchart to lay out the steps or stages of your workflow.

Here’s an example of how your flow chart might look:

Lucidchart issue reporting workflow

An example of an issue reporting workflow built in Lucidchart. (Source: Lucidchart) (Large preview)

Let’s break it down:

You’ll start by identifying where the issue was detected and through which channel it was reported. This example doesn’t get too specific, but let’s say the new issue detected was the one mentioned before: the Book a Demo button is missing on the home page.

First steps issue detection

What happens when an issue is detected on a website. (Source: Lucidchart) (Large preview)

The next thing to do is to answer the question: “Who found it?” In most cases, this will be feedback submitted by your client from your bug-tracking software (more on that shortly).

Next, you’re going to get into the various stages your issues will go through:

Issue tracking tickets

An example of how to move tickets through an issue tracking system. (Source: Lucidchart) (Large preview)

This is the part of the process where the triage manager will determine how severe the issue of a missing Book a Demo button is (which is “Severe” since it will cost the client conversions). They’ll then pass it on to the developer to verify it.

Depending on how many developers or subject matter experts are available to resolve the issue, you might also want to break up this stage based on the type of bug (e.g. broken functionality vs. design updates).

Regardless, once the bug has been verified, and under what context (like if it were only on iPhone 7 or earlier), the ticket is moved to “In Progress”.

Finally, your flow chart should break out the subsequent steps for issues that can be resolved:

Issue resolution workflow sample

A sample workflow of how to resolve website issues and bugs. (Source: Lucidchart) (Large preview)

You can name these steps however you choose. In the example above, each step very specifically explains what needs to happen:

  • New Issue
  • In Progress
  • Test
  • Fix
  • Verify
  • Resolve
  • Close the Loop.

To simplify things, you could instead use a resolution flow like this:

  • New Issue
  • Todo
  • Doing
  • Done
  • Archive.

However you choose to set up your patch workflow, just make sure that the bug patch is tested and verified before you close up the ticket.

3. Give Your Users A Bug Reporting Tool

When it comes to choosing a bug reporting tool for your website, you want one that will make it easy for your team and clients to leave feedback and even easier for you to process it.

One such tool that does this well is called BugHerd.

Basically, BugHerd is a simple way for non-technical people to report issues to you visually and contextually. Since there’s no need to train users on how to get into the bug reporting tool or to use it, it’s one less thing you have to spend your time on in this process.

What’s more, BugHerd spares you the trouble of having to deal with the incessant back-and-forth that takes place when feedback is communicated verbally and out of context.

With BugHerd, though, users drop feedback onto the website just as easily as they’d leave a sticky note on your desk. What’s more, the feedback is pinned into place on the exact spot where the bug exists.

Let me show you how it works:

When you first add your client’s website to BugHerd (it’s the very first step), you’ll be asked to install the BugHerd browser extension. This is what allows BugHerd to pin the feedback bar to the website.

It looks like this:

BugHerd bug reporting tool

How the BugHerd sidebar appears to clients and team members with the extension installed. (Source: BugHerd) (Large preview)

This pinned feedback bar makes it incredibly easy for clients to leave feedback without actually altering the live website.

This is what the bug tracker pop-up looks like:

BugHerd error collection

BugHerd makes error collection from clients very easy. (Source: BugHerd) (Large preview)

As you can see, it’s a very simple form. And, really, all your clients need to do is select the element on the page that contains the bug, then enter the details. The rest can be populated by your triage manager.

As new feedback is added, comments are pinned to the page where they left it. For example:

BugHerd bug list

Review all reported bugs from the BugHerd sidebar. (Source: BugHerd) (Large preview)

You’ll also notice in the screenshot above that tasks that have been assigned a severity level are marked as such. They’re also listed from top-to-bottom on how critical they are.

On your side of things, you have a choice as to where you view your feedback. You can open the site and review the notes pinned to each page. Or you can go into the BugHerd app and review the comments from your Kanban board:

BugHerd bug dashboard

This is the BugHerd dashboard your developers and triage manager can use. (Source: BugHerd) (Large preview)

By default, all bugs enter the Backlog to start. It’s your triage manager’s job to populate each bug with missing details, assign to a developer and move it through the steps to resolution.

That said, BugHerd takes on a lot of the more tedious work of capturing bug reports for you. For example, when you click on any of the reported bugs in your kanban board, this “Task Details” sidebar will appear:

Bug details in BugHerd

A place to review all of the details about captured bugs. (Source: BugHerd) (Large preview)

This panel provides extra details about the issue, shows a screenshot of where it exists on the site, and also lets you know who left the comment.

What’s more, BugHerd captures “Additional Info”:

BugHerd additional info

Click on ‘Additional info’ to reveal details about the browser, OS and code. (Source: BugHerd) (Large preview)

This way, you don’t have to worry about the client not providing you with the full context of the issue. These details tell you what device and browser they were on, how big the screen was and what color resolution they were viewing it through.

You also get a look at the code of the buggy element. If there’s something actually broken or improperly coded, you might be able to spot it from here.

All in all, BugHerd is a great tool to simplify how much everyone has to do from all sides and ensure each request is tackled in a timely manner.

4. Give Your Triage Manager A Tracking Platform

If you want to keep this workflow as simple as possible, you can use the BugHerd dashboard to track and manage your requests:

The BugHerd dashboard

An example of the BugHerd dashboard when it’s in use. (Source: BugHerd) (Large preview)

Your triage manager and dev team will probably want to use something to complement the bug reporting capabilities of BugHerd. But good luck asking your client to use a platform like Jira to help you manage bugs.

In that case, I’d recommend adding another tool to this workflow.

Luckily for you, BugHerd seamlessly integrates with issue tracking and helpdesk software like Jira, Zendesk and Basecamp, so you don’t have to worry about using multiple tools to manage different parts of the same process. Once the connection is made between your two platforms, any task created in BugHerd will automatically be copied to your issue resolution center.

Now, if there’s a tool your team is already using, but that BugHerd doesn’t directly integrate with, that’s okay. You can use Zapier to help you connect with even more platforms.

For example, this is how easy it is to instantly create a “zap” that copies new BugHerd tasks to your Trello cards. And it all takes place from within BugHerd!

BugHerd - Zapier integration

BugHerd helps users quickly integrate other apps like Zapier and Trello. (Source: BugHerd) (Large preview)

Once the connection is made, your triage manager can start working from the task management or issue tracking platform of its choosing. In this case, this is what happens when Zapier connects BugHerd and Trello:

New task in BugHerd

This is a new task that was just created in BugHerd. (Source: BugHerd) (Large preview)

This is a new task I just created in BugHerd. Within seconds, the card was placed into the exact Trello project and list that I configured the zap for:

BugHerd + Zapier + Trello

The BugHerd Zapier integration instantly copies new bug reports to Trello. (Source: Trello) (Large preview)

This will make your triage manager’s job much easier as they won’t be limited by the stages available in BugHerd while also still having all the same information readily at their fingertips.

5. Work In A Local Testing Platform

When bugs are reported, you don’t want to test and implement the assumed fixes on the live website. That’s too risky.

Instead, work on resolving issues from a local testing platform. This article has some great suggestions on local development tools for WordPress you can use for this.

These tools enable you to:

  • Quickly make a copy of your website.
  • Reproduce the bug with the same server conditions.
  • Test possible fixes until you find one that works.

Only then should you work on patching the bug on the website.

6. Always Close The Loop

Finally, it’s up to your triage manager to bring each issue to a formal close.

First, they should inform the client (or visitor) who originally reported the issue that it has been resolved. This kind of transparency and accountability will give your agency a more polished look while helping you build trust with clients who might be unnerved by discovering bugs in the first place.

Once things are closed client-side, the triage manager can then archive the bug report.

It shouldn’t end there though.

Like traditional project managers, a triage manager should regularly track trends as well as the overall severity of bugs found on their websites. The data might reveal that there’s a deeper issue at play. That way, your team can focus on resolving the underlying problem and stop spending so much time repairing the same kinds of bugs and issues.

Wrapping Up

Think about all of the ways in which issues and bugs may be reported: through a contact form, by email, over the phone, through chat or, worse, in a public forum like social media.

Now, think about all of the different people who might report these issues to you: your team, the client, a customer of your client, a person who randomly found it while looking at the website and so on.

There are just too many variables in this equation, which makes it easy to lose sight of open issues. Worse, when feedback comes through vague, subjective, or unable to account for without any context, it becomes too difficult to resolve issues completely or in a timely fashion.

With the right system of reporting, tracking and organizing feedback in place, though, you can bring order to this chaos and more effectively wipe out bugs found on your website.

Smashing Editorial
(ms, ra, yk, il)

Source: Smashing Magazine, A Pain-Free Workflow For Issue Reporting And Resolution

Monthly Web Development Update 9/2019: Embracing Basic And Why Simple Is Hard

dreamt up by webguru in Uncategorized | Comments Off on Monthly Web Development Update 9/2019: Embracing Basic And Why Simple Is Hard

Monthly Web Development Update 9/2019: Embracing Basic And Why Simple Is Hard

Monthly Web Development Update 9/2019: Embracing Basic And Why Simple Is Hard

Anselm Hannemann



Editor’s note: Please note that this is the last Monthly Web Development Update in the series. You can still follow the Web Development Reading List on Anselm’s site at https://wdrl.info. Watch out for a new roundup post format next month here on Smashing Magazine. A big thank-you to Anselm for sharing his findings and his thoughts with us during the past four years.

Do we make our lives too complex, too busy, and too rich? More and more people working with digital technology realize over time that a simple craft and nature are very valuable. The constant hunt to do more and get more productive, with even leisure activities that are meant to help us refuel our energy turning into a competition, doesn’t seem to be a good idea, yet currently, this is a trend in our modern world. After work, we feel we need to do two hours of yoga and be able to master the most complex of poses, we need a hobby, binge-watch series on Netflix, and a lot more. That’s why this week I want to encourage you to embrace a basic lifestyle.

“To live a life in which one purely subsists on the airy cream puffs of ideas seems enviably privileged: the ability to make a living merely off of one’s thoughts, rather than manual or skilled labor.”

Nadia Eghbal in “Basic”

What does basic stand for? Keep it real, don’t constantly do extra hours, don’t try to pack your workday with even more tasks or find more techniques to make it more efficient. Don’t try to hack your productivity, your sleep, let alone your meditation, yoga, or other wellness and sports activities. Do what you need to do and enjoy the silence and doing nothing when you’re finished. Living a basic life is a virtue, and it becomes more relevant again as we have more money to spend on unnecessary goods and more technology that intercept our human, basic thoughts on things.

News

General

  • Chris Coyier asks the question if a website should work without JavaScript in 2019. It breaks down to a couple of thoughts that mainly conclude with progressive enhancement being more important than making a website work for users who actively turned off JavaScript.

Privacy

UI/UX

  • In our modern world, it’s easy to junk things up. We’re quick to add more questions to research surveys, more buttons to a digital interface, more burdens to people. Simple is hard.

Web Performance

  • So many users these days use the Internet with a battery-driven device. The WebKit team shares how web content can affect power usage and how to improve the performance of your web application and save battery.

Visualization of high impact on the battery when scrolling a page with complex rendering and video playback.

Scrolling a page with complex rendering and video playback has a significant impact on battery life. But how can you make your pages more power efficient? (Image credit)

JavaScript

Tooling

  • There’s a new tool in town if you want to have a status page for your web service: The great people from Oh Dear now also provide status pages.
  • Bastian Allgeier shares his thoughts on simplicity on the web, where we started, and where we are now. Call it nostalgic or not, the times when we simply uploaded a file via FTP and it was live on servers were easy days. Now with all the CI/CD tooling around, we have gotten many advantages in terms of security, version management, and testability. However, a simple solution looks different.

Accessibility

  • Adrian Roselli shares why we shouldn’t under-engineer text form fields and why the default CSS that comes with the browser usually isn’t enough. A pretty good summary of what’s possible, what’s necessary, and how to make forms better for everyone visiting our websites. It even includes high-contrast mode, dark mode, print styles, and internationalization.

Work & Life

Going Beyond…

—Anselm

Smashing Editorial
(cm)

Source: Smashing Magazine, Monthly Web Development Update 9/2019: Embracing Basic And Why Simple Is Hard

Collective #548

dreamt up by webguru in Uncategorized | Comments Off on Collective #548


C537_divi

Our Sponsor

The Ultimate WordPress Page Builder

You’ve never built a WordPress website like this before. Divi is more than just a WordPress theme, it’s a completely new website building platform that replaces the standard WordPress post editor with a vastly superior visual editor.

Try it


C548_simplicity

Simplicity (II)

Bastian Allgeier on the lessons learned while working on very old projects and how the post-build-process era brought dependency hell.

Read it






C548_caniemail

Can I email

A very useful site that offers support info on more than 50 HTML and CSS features tested across 25 email clients.

Check it out


C548_veoluz

VeoLuz

A generative art tool that lets you play with light in a way you never have before. By Jared Forsyth.

Check it out


C548_csscamera

CSS-Camera

Add depth using a 3D camera view to your web page with CSS3 3D transforms. By Mingyu Kim.

Check it out





C548_cables

Cables

In case you didn’t know about it: Cables is a tool for creating beautiful interactive content. With an easy to navigate interface and real time visuals, it allows for rapid prototyping and fast adjustments. Currently in public beta.

Check it out






C548_fullstackai

fullstack.ai

End-to-end machine learning project showing key aspects of developing and deploying real life ML driven application.

Check it out





Collective #548 was written by Pedro Botelho and published on Codrops.


Source: Codrops, Collective #548

A Re-Introduction To Destructuring Assignment

dreamt up by webguru in Uncategorized | Comments Off on A Re-Introduction To Destructuring Assignment

A Re-Introduction To Destructuring Assignment

A Re-Introduction To Destructuring Assignment

Laurie Barth



If you write JavaScript you’re likely familiar with ES2015 and all the new language standards that were introduced. One such standard that has seen incredible popularity is destructuring assignment. The ability to “dive into” an array or object and reference something inside of it more directly. It usually goes something like this.

const response = {
   status: 200
   data: {}
}

// instead of response.data we get...
const {data} = response //now data references the data object directly


const objectList = [ { key: 'value' }, { key: 'value' }, { key: 'value' } ]

// instead of objectList[0], objectList[1], etc we get...
const [obj, obj1, obj2] = objectList // now each object can be referenced directly

However, destructuring assignment is such a powerful piece of syntax that many developers, even those who have been using it since it was first released, forget some of the things it can do. In this post, we’ll go through five real-world examples for both object and array destructuring, sometimes both! And just for fun, I’ll include a wonky example I came across just the other day.

1. Nested Destructuring

Being able to access a top-level key inside an object, or the first element of an array is powerful, but it’s also somewhat limiting. It only removes one level of complexity and we still end up with a series of dots or [0] references to access what we’re really after.

As it turns out, destructuring can work beyond the top level. And there can be valid reasons for doing so. Take this example of an object response from an HTTP request. We want to go beyond the data object and access just the user. So long as we know the keys we’re looking for, that isn’t a problem.

const response = {
  status: 200,
  data: { 
    user: {
       name: 'Rachel', 
      title: 'Editor in Chief' 
    }, 
    account: {},
    company: 'Smashing Magazine' 
  }
}

const {data: {user}} = response // user is { name: 'Rachel', title: 'Editor in Chief'}

The same can be done with nested arrays. In this case, you don’t need to know the key since there is none. What you need to know is the position of what you’re looking for. You’ll need to provide a reference variable (or comma placeholder) for each element up and until the one you’re looking for (we’ll get to that later). The variable can be named anything since it is not attempting to match a value inside the array.

const smashingContributors = [['rachel', ['writer', 'editor', 'reader']], ['laurie', ['writer', 'reader']]]

const [[rachel, roles]] = smashingContributors
// rachel is 'rachel'
// roles is [ 'writer', 'editor', 'reader' ]

Keep in mind that these features should be used judiciously, as with any tool. Recognize your use case and the audience of your code base. Consider readability and ease of change down the road. For example, if you’re looking to access a subarray only, perhaps a map would be a better fit.

2. Object And Array Destructuring

Objects and arrays are common data structures. So common, in fact, that one often appears inside the other. Beyond nested destructuring, we can access nested properties even if they are in a different type of data structure than the external one we’re accessing.

Take this example of an array inside an object.

const organization = { 
    users: ['rachel', 'laurie', 'eric', 'suzanne'],
    name: 'Smashing Magazine',
    site: 'https://www.smashingmagazine.com/' 
}

const {users:[rachel]} = organization // rachel is 'rachel'

The opposite use case is also valid. An array of objects.

const users = [{name: 'rachel', title: 'editor'}, {name: 'laurie', title: 'contributor'}]

const [{name}] = users // name is 'rachel'

As it turns out, we have a bit of a problem in this example. We can only access the name of the first user; otherwise, we’ll attempt to use ‘name’ to reference two different strings, which is invalid. Our next destructuring scenario should sort this out.

3. Aliases

As we saw in the above example (when we have repeating keys inside different objects that we want to pull out), we can’t do so in the “typical” way. Variable names can’t repeat within the same scope (that’s the simplest way of explaining it, it’s obviously more complicated than that).

const users = [{name: 'rachel', title: 'editor'}, {name: 'laurie', title: 'contributor'}]

const [{name: rachel}, {name: laurie}] = users // rachel is 'rachel' and laurie is 'laurie'

Aliasing is only applicable to objects. That’s because arrays can use any variable name the developer chooses, instead of having to match an existing object key.

4. Default Values

Destructuring often assumes that the value it’s referencing is there, but what if it isn’t? It’s never pleasant to litter code with undefined values. That’s when default values come in handy.

Let’s look at how they work for objects.

const user = {name: 'Luke', organization: 'Acme Publishing'}
const {name='Brian', role='publisher'} = user
// name is Luke
// role is publisher

If the referenced key already has a value, the default is ignored. If the key does not exist in the object, then the default is used.

We can do something similar for arrays.

const roleCounts = [2]
const [editors = 1, contributors = 100] = roleCounts
// editors is 2
// contributors is 100

As with the objects example, if the value exists then the default is ignored. Looking at the above example you may notice that we’re destructuring more elements than exist in the array. What about destructuring fewer elements?

5. Ignoring Values

One of the best parts of destructuring is that it allows you to access values that are part of a larger data structure. This includes isolating those values and ignoring the rest of the content, if you so choose.

We actually saw an example of this earlier, but let’s isolate the concept we’re talking about.

const user = {name: 'Luke', organization: 'Acme Publishing'}
const {name} = user
// name is Luke

In this example, we never destructure organization and that’s perfectly ok. It’s still available for reference inside the user object, like so.

user.organization

For arrays, there are actually two ways to “ignore” elements. In the objects example we’re specifically referencing internal values by using the associated key name. When arrays are destructured, the variable name is assigned by position. Let’s start with ignoring elements at the end of the array.

const roleCounts = [2, 100, 100000]
const [editors, contributors] = roleCounts
// editors is 2
// contributors is 100

We destructure the first and second elements in the array and the rest are irrelevant. But how about later elements? If it’s position based, don’t we have to destructure each element up until we hit the one we want?

As it turns out, we do not. Instead, we use commas to imply the existence of those elements, but without reference variables they’re ignored.

const roleCounts = [2, 100, 100000]
const [, contributors, readers] = roleCounts
// contributors is 100
// readers is 100000

And we can do both at the same time. Skipping elements wherever we want by using the comma placeholder. And again, as with the object example, the “ignored” elements are still available for reference within the roleCounts array.

Wonky Example

The power and versatility of destructuring also means you can do some truly bizarre things. Whether they’ll come in handy or not is hard to say, but worth knowing it’s an option!

One such example is that you can use destructuring to make shallow copies.

const obj = {key: 'value', arr: [1,2,3,4]}
const {arr, arr: copy} = obj
// arr and copy are both [1,2,3,4]

Another thing destructuring can be used for is dereferencing.

const obj = {node: {example: 'thing'}}
const {node, node: {example}} = obj
// node is { example: 'thing' }
// example is 'thing'

As always, readability is of the utmost importance and all of these examples should be used judicially. But knowing all of your options helps you pick the best one.

Conclusion

JavaScript is full of complex objects and arrays. Whether it’s the response from an HTTP request, or static data sets, being able to access the embedded content efficiently is important. Using destructuring assignment is a great way to do that. It not only handles multiple levels of nesting, but it allows for focused access and provides defaults in the case of undefined references.

Even if you’ve used destructuring for years, there are so many details hidden in the spec. I hope that this article acted as a reminder of the tools the language gives you. Next time you’re writing code, maybe one of them will come in handy!

Smashing Editorial
(dm, yk, il)

Source: Smashing Magazine, A Re-Introduction To Destructuring Assignment

Moving Your JavaScript Development To Bash On Windows

dreamt up by webguru in Uncategorized | Comments Off on Moving Your JavaScript Development To Bash On Windows

Moving Your JavaScript Development To Bash On Windows

Moving Your JavaScript Development To Bash On Windows

Burke Holland



I’m one of those people who can’t live without their Bash terminal. This sole fact has made it difficult for me to do frontend work on Windows. I work at Microsoft and I’m on a Mac. It wasn’t until the new Surface hardware line came out a few years ago that I realized: I gotta have one of those.

So I got one. A Surface Book 2 running Windows 10 to be exact. I’m drafting this article on it right now. And what of my sweet, sweet Bash prompt? Well, I brought it along with me, of course.

In this article, I’m going to take an in-depth look at how new technology in Windows 10 enables you to run a full Linux terminal on Windows. I’ll also show you my amazing terminal setup (which was named “best ever” by “me”) and how you too can set up your very own Windows/Linux development machine.

If you’ve been craving some of that Surface hardware but can’t live without a Linux terminal, you’ve come to the right place.

Note: At the time of this writing, a lot of the items in this article will require you to use or switch to “preview” or “insiders” builds of various items, including Windows. Most of these things will be in the main Windows build at some point in the future.

Windows Subsystem For Linux (WSL)

The Windows Subsystem for Linux, or, “WSL” is what enables you to run Linux on Windows. But what exactly is this mad science?

The WSL, in its current incarnation, is a translation layer that converts Linux system calls into Windows system calls. Linux runs on top of the WSL. That means that in order to get Linux on Windows, you need to do three things:

  1. Enable the WSL,
  2. Install Linux,
  3. Always include three items in a list.

As it turns out, that translation layer is a tad on the slow side — kind of like me trying to remember if I need splice or slice. This is especially true when the WSL is reading and writing to the file system. That’s kind of a big problem for web developers since any proper npm install will copy thousands of files to your machine. I mean, I don’t know about you, but I’m not going to left-pad my own strings.

Version 2 of the WSL is a different story. It is considerably faster than the current version because it leverages a virtualization core in Windows instead of using the translation layer. When I say it’s “considerably faster”, I mean way, way faster. Like as fast as me Googling “splice vs slice”.

For that reason, I’m going to show how to install the WSL 2. At the time of writing, that is going to require you to be on the “Insider” build of Windows.

First things first: follow this short guide to enable the WSL on Windows 10 and check your Windows version number.

Once you have it installed, hit the Windows key and type “windows insider”. Then choose “Windows Insider Program Settings”.

Windows Insider Program settings menu option

(Large preview)

You’ll have a couple of different options as to which “ring” you want to be on. A lot of people I know are on the fast ring. I’m a cautious guy, though. When I was a kid I would go down the slide at the playground on my stomach holding on to the sides. Which is why I stay on the slow ring. I’ve been on it for several months now, and I find it to be no more disruptive or unstable than regular Windows.

It’s a good option if you want the WSL 2, but you don’t want to die on the slide.

Windows Insider settings screen showing “Slow” ring

(Large preview)

Next, you need to enable the “Virtual Machine Platform” feature in Windows, which is required by the WSL version 2. To get to this screen, press the Windows key and type “windows features”. Then select “Turn Windows Features on or off”. Select “Virtual Machine Platform”. The “Windows Subsystem for Linux” option should already be enabled.

The “Windows Features” screen with “Virtual Machine Platform” and “Windows Subsystem for Linux” highlighted

(Large preview)

Now that the WSL is enabled, you can install Linux. You do this, ironically enough, directly from the Windows Store. Only in 2019 would I suggest that you “install Linux from the Windows store”.

There are several different distributions to choose from, but Ubuntu is going to be the most supported across all the tools we’ll configure later on — including VS Code. All of the instructions that come from here on out with assume a Ubuntu install. If you install a different distro, all bets are off.

Search for “Ubuntu” from the Windows Store. There will be three to choose from: Ubuntu, Ubuntu 18.04, and Ubuntu 16.04. Ubuntu really likes that 04 minor version number, don’t they?

The “Ubuntu” item in the Windows Store

(Large preview)

The “Ubuntu” distro (the first one in this screenshot) is the “meta version”, or rather a placeholder that just points to the latest version. As of right now, that’s 18.04.

I went with the meta version because later on I’ll show you how to browse the Linux file system with Windows Explorer and it’s kinda messy to have “Ubuntu 18.04” as a drive name vs just “Ubuntu”.

This install is pretty quick depending on your internet connection. It’s only about 215 megabytes, but I am on a gigabit connection over here and how do you know if someone is on a gigabit connection? Don’t worry, they’ll tell you.

Once installed, you’ll now have an “Ubuntu” app in your start menu.

Ubuntu installed and showing up in the Windows Start menu

(Large preview)

If you click on that, you’ll get a Bash terminal!

The Ubuntu terminal running on Windows

(Large preview)

Take a moment to bask in the miracle of technology.

By default, you’ll be running in the WSL version 1. To upgrade to version 2, you’ll need to open a PowerShell terminal and run a command.

Hit the “Windows” key and type “Powershell”.

The “Powershell” item in the start menu

(Large preview)

From the PowerShell terminal, you can see which version of the WSL you have by executing wsl --list --versbose.

Doing a verbose list of all WSL instances running from within Powershell

(Large preview)

If you’re showing version 1, you’ll need to execute the --set-version command and specify the name of the instance (Ubuntu) and the version you want (2).

wsl --set-version Ubuntu 2

Setting the version of WSL to version 2 with Powershell

(Large preview)

This is going to take a bit, depending on how much meat your machine has. Mine took “some minutes” give or take. When it’s done, you’ll be on the latest and greatest version of the WSL.

The Is Your Brain On Linux… On Windows.

Linux is not Windows. WSL is not a bash prompt on top of a Windows operating system. It is a full operating system unto itself with its own folder structure and installed applications. If you install Node with the Windows installer, typing node in Linux is going to fail because Node is not installed in Linux. It’s installed on Windows.

The true magic of the WSL, though, lies in the way it seamlessly connects Windows and Linux so that they appear as one file system on your machine.

File And Folder Navigation

By default, the Ubuntu terminal drops you into your Linux home directory (or /home/your-user-name). You can move onto the Windows side by going to /mnt/c.

The Ubuntu terminal with the contents for the C drive listed out

(Large preview)

Notice that some permissions are denied here. I would have to right-click the Ubuntu icon and click “Run as Administrator” to get access to these files. This how Windows does elevated permissions. There is no sudo on Windows.

Launching Applications

You can launch any Windows application from the Ubuntu terminal. For instance, I can open Windows Explorer from the Unbuntu terminal.

The Windows Explorer and the the Ubuntu terminal

(Large preview)

This also works in reverse. You can execute any application installed on the Linux side. Here I am executing “fortune” installed in Linux from the Windows command line. (Because it ain’t a proper Linux install without random, meaningless fortunes.)

The Windows Command Line executing the Linux “fortune” program

(Large preview)

Two different operating systems. Two different file systems. Two different sets of installed applications. See how this could get confusing?

In order to keep everything straight, I recommend that you keep all your JavaScript development files and tools installed on the Linux side of things. That said, the ability to move between Windows and Linux and access files from both systems is the core magic of the WSL. Don’t forget it, cause it’s what makes this whole setup better than just a standard Linux box.

Setting Up Your Development Environment

From here on out, I’m going to give you a list of opinionated items for what I think makes a killer Linux on Windows setup. Just remember: my opinions are just that. Opinions. It just happens that just like all my opinions, they are 100% correct.

Getting A Better Terminal

Yes, you got a terminal when you installed Ubuntu. It’s actually the Windows Console connected to your Linux distro. It’s not a bad console. You can resize it, turn on copy/paste (in settings). But you can’t do things like tabs or open new windows. Just like a lot of people use replacement terminal programs on Mac (I use Hyper), there are other options for Windows as well. The Awesome WSL list on Github contains a pretty exhaustive list.

Those are all fine emulators, but there is a new option that is built by people who know Windows pretty well.

Microsoft has been working on a new application called “Windows Terminal”.

The Windows Terminal item  in the Windows Store

(Large preview)

Windows Terminal can be installed from the Windows Store and is currently in preview mode. I’ve been using it for quite a while now, and it has enough features and is stable enough for me to give it a full-throated endorsement.

The new Windows Terminal features a full tab interface, copy/paste, multiple profiles, transparent backgrounds, background images — even transparent background images. It’s a field day if you like to customize your terminal, and I came to win this sack race.

Here is my current terminal. We’ll take a walk through some of the important tweaks here.

The author’s current terminal: Dark blue background with a cartoon planet in the bottom right-hand corner. Green and white text.

(Large preview)

Windows terminal is quite customizable. Clicking the “” arrow at the top left (next to the “+” sign) gives you access to “Settings”. This will open a JSON file.

Bind Copy/Paste

At the top of the file are all of the key bindings. The first thing that I did was map “copy” to Ctrl + C and paste to Ctrl + V. How else am I going to copy and paste in commands from Stack Overflow that I don’t understand?

{
  "command": "copy",
  "keys": ["ctrl+c"]
},
{
  "command": "paste",
  "keys": ["ctrl+v"]
},

The problem is that Ctrl + C is already mapped to SIGINT, or the Interrupt/kill command on Linux. There are a lot of terminals out there for Windows that handle this by mapping Copy/Paste to Ctrl + Shift + C and Ctrl + Shift + V respectively. The problem is that copy/paste is Ctrl + C / Ctrl + V every other single place in Windows. I just kept pressing Ctrl + C in the terminal over and over again trying to copy things. I could not stop doing it.

The Windows terminal handles this differently. If you have text highlighted and you press Ctrl + C, it will copy the text. If there is a running process, it still sends the SIGINT command down and interrupts it. The means that you can safely map Ctrl + C / Ctrl + V to Copy/Paste in the Windows Terminal and it won’t interfere with your ability to interrupt processes.

Whoever thought Copy/Paste could cause so much heartache?

Change The Default Profile

The default profile is what comes up when a new tab is opened. By default, that’s Powershell. You’ll want to scroll down and find the Linux profile. This is the one that opens wsl.exe -d Ubuntu. Copy its GUID and paste it into the defaultProfile setting.

I’ve moved these two settings so they are right next to each other to make it easier to see:

The default Terminal profile highlighted in the settings.json file

(Large preview)

Set The Background

I like my background to be a dark solid color with a flat-ish logo in the right-hand corner. I do this because I want the logo to be bright and visible, but not in the way of the text. This one I made myself, but there is a great collection of flat images to pick from at Simple Desktops.

The background is set with the backgroundImage property:

"backgroundImage": "c:/Users/YourUserName/Pictures/earth.png"

A blue sqaure image with a cartoon planet in the bottom right-hand corner

(Large preview)

You’ll also notice a setting called “acrylic”. This is what enables you to adjust the opacity of the background. If you have a solid background color, this is pretty straightforward.

"background": "#336699",
"useAcrylic": true,
"acrylicOpacity": 0.5

The terminal with the background slightly transparent

(Large preview)

You can pull this off with a background image as well, by combining the arcylicOpacity setting with the backgroundImageOpacity:

"backgroundImage": "c:/Users/username/Pictures/earth-and-stars.png",
"useAcrylic": true,
"acrylicOpacity": 0.5

The terminal with both a transparent image and a trasparent background

(Large preview)

For my theme, transparency makes everything look muted, so I keep the useAcrylic set to false.

Change The Font

The team building the Windows Terminal is also working on a new font called “Cascadia Code”. It’s not available as of the time of this writing, so you get the default Windows font instead.

The default font in the Windows Terminal is “Consolas”. This is the same font that the Windows command line uses. If you want that true Ubuntu feel, Chris Hoffman points out how you can install the official Ubuntu Mono font.

Here’s a before and after so you can see the difference:

"fontFace": "Ubuntu Mono"

A side-by-side comparison of Consolas and Unbuntu Mono fonts in the terminal

(Large preview)

They look pretty similar; the main difference being in the spacing of Ubuntu Mono which makes the terminal just a bit tighter and cleaner.

Color Schemes

The color schemes are all located at the bottom of the settings file. I copied the “Campbell” color scheme as a baseline. I try to match colors with their names, but I’m not afraid to go rogue either. I’ll map “#ffffff” to “blue” — I don’t even care.

The color scheme settings from the settings.json file

(Large preview)

If you like this particular scheme which I’ve named “Earth”, I’ve put together this gist so you don’t have to manually copy all of this mess out of a screenshot.

Note: The color previews come by virtue of the “Color Highlight” extension for VS Code.

Change The Default Starting Directory

By default, the WSL profile drops you into your home directory on the Windows side. Based on the setup that I am recommending in this article, it would be preferable to be dropped into your Linux home folder instead. To do that, alter the startingDirectory setting in your “Ubuntu” profile:

"startingDirectory": "\wsl$Ubuntuhomeburkeholland"

Note the path there. You can use this path (minus the extra escape slashes) to access the WSL from the Windows command line.

A “dir” command run against the Linux home directory from the Windows Command Line

(Large preview)

Install Zsh/Oh-My-Zsh

If you’ve never used Zsh and Oh-My-Zsh before, you’re in for a real treat. Zsh (or “Z Shell”) is a replacement shell for Linux. It expands on the basic capabilities of Bash, including implied directory switching (no need to type cd), better-theming support, better prompts, and much more.

To install Zsh, grab it with the apt package manager, which comes out of the box with your Linux install:

sudo apt install zsh

Install oh-my-zsh using curl. Oh-my-zsh is a set of configurations for zsh that improve the shell experience even further with plugins, themes and a myriad of keyboard shortcuts.

sh -c "$(curl -fsSL https://raw.githubusercontent.com/robbyrussell/oh-my-zsh/master/tools/install.sh)"

Then it will ask you if you want to change your default shell to Zsh. You do, so answer in the affirmative and you are now up and running with Zsh and Oh-My-Zsh.

The terminal asking if you would like to change the default shell

(Large preview)

You’ll notice that the prompt is a lot cleaner now. You can change the look of that prompt by changing the theme in the ~/.zshrc file.

Open it with nano, which is kind of like VIM, but you can edit things and exit when you need to.

nano ~/.zshrc

Change the line that sets the theme. There is a URL above it with an entire list of themes. I think the “cloud” one is nice. And cute.

The “cloud” theme being set in the zshrc file

(Large preview)

To get changes to the .zshrc picked up, you’ll need to source it:

source ~/.zshrc

The “cloud” theme prompt

(Large preview)

Note: If you pick a theme like “agnoster” which requires glyphs, you’ll need a powerline infused version of Ubuntu Mono that has… glyphs. Otherwise, your terminal will just be full of weird characters like you mashed your face on the keyboard. Nerd Fonts offers one that seems to work pretty well.

Now you can do things like changing directories just by entering the directory name. No cd required. Wanna go back up a directory? Just do a ... You don’t even have to type the whole directory name, just type the first few letters and hit tab. Zsh will give you a list of all of the files/directories that match your search and you can tab through them.

The terminal with one of many paths highlighted

(Large preview)

Installing Node

As a web developer, you’re probably going to want to install Node. I suppose you don’t have to install Node to do web development, but it sure feels like it in 2019!

Your first instinct might be to install node with apt, which you can do, but you would regret it for two reasons:

  1. The version of Node on apt is dolorously out of date;
  2. You should install Node with a version manager so that you don’t run into permissions issues.

The best way to solve both of these issues is to install nvm (Node Version Manager). Since you’ve installed zsh, you can just add the nvm plugin in your zshrc file and zsh takes care of the rest.

First, install the plugin by cloning in the zsh-nvm repo. (Don’t worry, Git comes standard on your Ubuntu install.)

git clone https://github.com/lukechilds/zsh-nvm ~/.oh-my-zsh/custom/plugins/zsh-nvm

Then add it as a plugin in the ~/.zshrc file.

`nano ~/.zshrc`

plugins (zsh-nvm git)

The zshrc file with the zsh-vnm-plugin added

(Large preview)

Remember to source the zshrc file again with source ~/.zshrc and you’ll see nvm being installed.

The terminal showing the install progress of nvm

(Large preview)

Now you can install node with nvm. It makes it easy to install multiple side-by-side versions of node, and switch between them effortlessly. Also, no permissions errors when you do global npm installs!

nvm install --lts

I recommend this over the standard nvm install because the plugin gives you the ability to easily upgrade nvm. This is kind of a pain with the standard “curl” install. It’s one command with the plugin.

nvm upgrade

Utilize Auto Suggestions

One of my very favorite plugins for zsh is zsh-autosuggestions. It remembers things you have typed in the terminal before, and then recognizes them when you start to type them again as well as “auto-suggests” the line you might need. This plugin has come in handy more times than I can remember — specifically when it comes to long CLI commands that I have used in the past, but can’t ever remember.

Clone the repo into the zsh extensions folder:

git clone https://github.com/zsh-users/zsh-autosuggestions ~/.oh-my-zsh/custom/plugins/zsh-autosuggestions

Then add it to your zsh plugins and source the zshrc file:

nano ~/.zshrc

# In the .zshrc file
plugins(zsh-nvm zsh-autosuggestions git)

source ~/.zshrc

The plugin reads your zsh history, so start typing some command you’ve typed before and watch the magic. Try typing the first part of that long clone command above.

The terminal showing zsh autosuggestions auto completing a git clone command

(Large preview)

If you hit , it will autocomplete the command. If you keep hitting , it will cycle through any of the commands in your history that could be a match.

Important Keyboard Shortcuts

There are a few terminal shortcuts that I use all the time. I find this with all of my tools — including VS Code. Trying to learn all the shortcuts is a waste of time because you won’t use them enough to remember them.

Here are a few that I use regularly:

Terminal Shortcut What does it do?
Ctrl + L This clears the terminal and puts you back to the top. It’s the equivilant of typing “clear”.
Ctrl + U This clears out the current line only.
Ctrl + A Sends the cursor to the beginning of the command line.
Ctrl + E Move to the end of the line.
Ctrl + K Delete all the characters after the cursor.

That’s it! Everything else I’ve probably learned and then forgotten because it never gets any use.

Configuring Git(Hub/Lab/Whatevs)

Git comes on Ubuntu, so there is no install required. You can follow the instructions at your source control hoster of choice to get your ssh keys created and working.

Note that in the Github instructions, it tells you to use the “copy” utility to copy your ssh key. Ubuntu has the “xcopy” command, but it’s not going to work here because there is no interop between the Linux and Windows in terms of a clipboard.

Instead, you can just use the Windows Clipboard executable and call it directly from the terminal. You need to get the text first with cat, and then pipe that to the Windows clipboard.

cat ~/.ssh/id_rsa.pub | clip.exe 

The Github docs tell you to make sure that the ssh-agent is running. It’s not. You’ll see this when you try and add your key to the agent:

The terminal showing that the ssh agent is not running

(Large preview)

You can start the agent, but the next time you reboot Windows or the WSL is stopped, you’ll have to start it again. This is because there is no initialization system in the WSL. There is no systemd or another process that starts all of your services when the WSL starts. WSL is still in preview, and the team is working on a solution for this.

In the meantime, believe it or not, there’s a zsh plugin for this, too. It’s called ssh-agent, and it comes installed with oh-my-zsh, so all you need to do is reference it in the .zshrc file.

zsh-nvm zsh-autosuggestions ssh-agent git

This will start the ssh-agent automatically if it’s not running the first time that you fire up the WSL. The downside is that it’s going to ask you for your passphrase every time WSL is started fresh. That means essentially anytime you reboot your computer.

The terminal prompting for the passphrase for the rsa key

(Large preview)

VS Code And The WSL

The WSL has no GUI, so you can’t install a visual tool like VS Code. That needs to be installed on the Windows side. This presents a problem because you have a program running on the Windows side accessing files on the Linux side, and this can result in all manor of quirks and “permission denied” issues. As a general rule of thumb, Microsoft recommends that you not alter files in the WSL side with Windows programs.

To resolve this, there is an extension for VS Code called “Remote WSL”. This extension is made by Microsoft, and allows you to develop within the WSL, but from inside of VS Code.

Once the extension is installed, you can attach VS Code directly to the Ubuntu side by opening the Command Palette (Ctrl + Shift + P) and select “Remote-WSL: New Window”.

VS Code with the “Remote WSL: New Window” command highlighted in the Command Palette

(Large preview)

This opens a new instance of VS Code that allows you to work as if you were fully on the Linux side of things. Doing “File/Open” browses the Ubuntu file system instead of the Windows one.

The VS Code “Open File” view

(Large preview)

The integrated terminal in VS Code opens your beautifully customized zsh setup. Everything “just works” like it should when you have the Remote WSL extension installed.

If you open code from your terminal with code ., VS Code will automatically detect that it was opened from the WSL, and will auto-attach the Remote WSL extension.

VS Code Extensions With Remote WSL

The Remote WSL extension for VS Code works by setting up a little server on the Linux side, and then connecting to that from VS Code on the Windows side. That being the case, the extensions that you have installed in VS Code won’t automatically show up when you open a project from the WSL.

For instance, I have a Vue project open in VS Code. Even though I have all of the right Vue extensions installed for syntax highlighting, formatting and the like, VS Code acts like it’s never seen a .vue file before.

A .vue file open in VS Code with no syntax highlighting

(Large preview)

All of the extensions that you have installed can be enabled in the WSL. Just find the extension that you want in the WSL, and click the “Install in WSL” button.

The Vetur VS Code extension landing page in VS Code

(Large preview)

All of the extensions installed in the WSL will show up in their own section in the Extensions Explorer view. If you have a lot of extensions, it could be slightly annoying to install each one individually. If you want to just install every extension you’ve got in the WSL, click the little cloud-download icon at the top of the ‘Local – Installed’ section.

The Extensions view in VS Code with the install all extensions in WSL icon highlighted

(Large preview)

How To Setup Your Dev Directories

This is already an opinionated article, so here’s one you didn’t ask for on how I think you should structure your projects on your file system.

I keep all my projects on the Linux side. I don’t put my projects in “My Documents” and then try and work with them from the WSL. My brain can’t handle that.

I create a folder called /dev that I put in the root of my /home folder in Linux. Inside that folder, I create another one that is the same name as my Github repo: /burkeholland. That folder is where all of my projects go — even the ones that aren’t pushed to Github.

If I clone a repo from a different Github account (e.g. “microsoft”), I’ll create a new folder in “dev” called /microsoft. I then clone the repo into a folder inside of that.

Basically, I’m mimicking the same structure as source control on my local machine. I find it far easier to reason about where projects are and what repos they are attached to just by virtue of their location. It’s simple, but it is highly effective at helping me keep everything organized. And I need all the help I can get.

The authors opinionated folder structure listed in the terminal

(Large preview)

Browsing Files From Windows Explorer

There are times when you need to get at a file in Linux from the Windows side. The beautiful thing about the WSL is that you can still do that.

One way is to access the WSL just like a mapped drive. Access it with a wsl$ directly from the explorer bar:

wsl$

The Windows Explorer the Ubuntu installation as a mounted directory

(Large preview)

You might do this for a number of different reasons. For instance, just today I needed a Chrome extension that isn’t in the web store. So I cloned the repo in WSL, then navigated to it as an “Unpacked Extension” and loaded it into Edge.

One thing that I do with some frequency in Linux is to open the directory that contains a file directly from the terminal. You can do this in the WSL, too, by directly calling explorer.exe. For instance, this command opens the current directory in Windows Explorer.

$ explorer.exe .
A GIF demonstrating the opening of Windows explorer on the current directory from the terminal

This command is a bit cumbersome though. On Linux, it’s just open .. We can make that same magic by creating an alias in the ~/.zshrc.

alias open="explorer.exe"

Docker

When I said all tooling should be on the Linux side, I meant that. That includes Docker.

This is where the rubber really starts to meet the road. What we need here is Docker, running inside of Linux running inside of Windows. It’s a bit of a Russian Nesting Doll when you write it down in a blog post. In reality, it’s pretty straightforward.

You’ll need the correct version of Docker for Windows. As of the time of this writing, that’s the WSL 2 Tech Preview.

When you run the installer, it will ask you if you want to use Windows containers instead of Linux containers. You definitely do. Otherwise, you won’t get the option to run Docker in the WSL.

The Docker Installation screen with “Use Windows Containers” option selected

(Large preview)

You can now enable Docker in the WSL by clicking on the item in the system tray and selecting “WSL 2 Tech Preview”:

The WSL2 Tech Preview Option in the Docker Daemon context menu

(Large preview)

After you start the service, you can use Docker within the WSL just as you would expect to be able to. Running Docker in the WSL provides a pretty big performance boost, as well as a boost in cold start time on containers.

Might I also recommend that you install the Docker extension for VS Code? It puts a visual interface on your Docker setup and generally just makes it easier to work with Docker because you don’t have to remember all those command-line flags and options.

Get More Bash On Windows

At this point, you should get the idea about how to put Bash on Windows, and how it works once you get it there. You can customize your terminal endlessly and there are all sorts of rad programs that you can add in to do things like automatically set PATH variables, create aliases, get an ASCII cow in your terminal, and much more.

Running Bash on Windows opened up an entirely new universe for me. I’m able to combine Windows which I love for the productivity side, and Linux which I depend on as a developer. Best of all, I can build apps for both platforms now with one machine.

Further Reading

You can read more about Bash on Windows over here:

Special thanks to Brian Ketelsen, Matt Hernandez, Rich Turner, and Craig Loewen for their patience, help, and guidance with this article.

Smashing Editorial
(rb, dm, il)

Source: Smashing Magazine, Moving Your JavaScript Development To Bash On Windows

Webflow: The Web Development Platform Of The Future

dreamt up by webguru in Uncategorized | Comments Off on Webflow: The Web Development Platform Of The Future

Webflow: The Web Development Platform Of The Future

Webflow: The Web Development Platform Of The Future

Nick Babich



(This is a sponsored article.) Time-to-market plays a crucial role in modern web design. Most product teams want to minimize the time required to go from the idea to a ready-to-use product without sacrificing the quality of the design along the way.

When it comes to creating a website, teams often use a few different tools: one tool for graphics and visual design, another for prototyping, and another for coding. Webflow attempts to simplify the process of web design by enabling you to design and develop at the same time.

Typical Problems That Web Designers Face

It’s important to start with understanding what challenges web design teams face when they create websites:

  • A disconnection between visual design and coding.
    Visual designers create mocks/prototypes in a visual tool (like Sketch) and hand them off to developers who need to code them. It creates an extra round of back-and-forth since developers have to go through an extra iteration of coding.
  • It’s hard to code complex interactions (especially animated transitions).
    Designers can introduce beautiful effects in hi-fi prototypes, but developers will have a hard time reproducing the same layout or effect in code.
  • Optimizing designs for various screens.
    Your designs should be responsive right from the start.

What Is Webflow?

Webflow is an in-browser design tool that gives you the power to design, build, and launch responsive websites visually. It’s basically an all-in-one design platform that you can use to go from the initial idea to ready-to-use product.

Here are a few things that make Webflow different:

  • The visual design and code are not separated.
    What you create in the visual editor is powered by HTML, CSS, and JavaScript.
  • It allows you to reuse CSS classes.
    Once defined, you can use a class for any elements that should have the same styling or use it as a starting point for a variation (base class).
  • It is a platform and as such, it offers hosting plans.
    For $12 per month, it allows you to connect a custom domain and host your HTML site. And for an additional $4 per month, you can use the Webflow CMS.

Building A One-Page Website Using Webflow

The best way to understand what the tool is capable of is to build a real product with it. For this review, I will use Webflow to create a simple landing page for a fictional smart speaker device.

Define The Structure Of The Future Page

While it’s possible to use Webflow to create a structure of your layout, it’s better to use another tool for that. Why? Because you need to experiment and try various approaches before finding the one that you think is the best. It’s better to use a sheet of paper or any prototyping tool to define the bones of your page.

It’s also crucial to have a clear understanding of what you’re trying to achieve. Find an example of what you want and sketch it on paper or in your favorite design tool.

Tip: You don’t need to create a high-fidelity design all of the time. In many cases, it’s possible to use lo-fi wireframes. The idea is to use a sketch/prototype as a reference when you work on your website.

(Large preview)

For our website, we will need the following structure:

  • A hero section with a large product image, copy, and a call-to-action button.
  • A section with the benefits of using our product. We will use a zig-zag layout (this layout pairs images with text sections).
  • A section with quick voice commands which will provide a better sense of how to interact with a device.
  • A section with contact information. To make contact inquiries easier for visitors, we’ll provide a contact form instead of a regular email address.

Create A New Project In Webflow

When you open the Webflow dashboard for the first time, you immediately notice a funny illustration with a short but helpful line of text. It is an excellent example of an empty state that is used to guide users and create the right mood from the start. It’s hard to resist the temptation to click “New Project.”

(Large preview)

When you click “New Project,” Webflow will offer you a few options to start with: a blank site, three common presets, and an impressive list of ready-to-use templates. Some of the templates that you find on this page are integrated with the CMS which means that you can create CMS-based content in Webflow.

(Large preview)

Templates are great when you want to get up and running very quickly, but since our goal is to learn how to create the design ourselves, we will choose “Blank Site.”

As soon as you create a new project, we will see Webflow’s front-end design interface. Webflow provides a series of quick how-to videos. They are handy for anyone who’s using Webflow for the first time.

(Large preview)

Once you’ve finished going through the introduction videos, you will see a blank canvas with menus on both sides of the canvas. The left panel contains elements that will help you define your layout’s structure and add functional elements. The right panel contains styling settings for the elements.

(Large preview)

Let’s define the structure of our page first. The top left button with a plus (+) sign is used to add elements or symbols to the canvas. All we have to do to introduce an element/visual block is to drag the proper item to the canvas.

(Large preview)

While elements should be familiar for anyone who builds websites, Symbols can still be a new concept for many people. Symbols are analogous to features of other popular design tools, like the components in Figma and XD. Symbols turn any element (including its children) into a reusable component. Anytime you change one instance of a Symbol, the other instances will update too. Symbols are great if you have something like a navigation menu that you want to reuse constantly through the site.

Webflow provides a few elements that allow us to define the structure of the layout:

  • Sections. Sections divide up distinct parts of your page. When we design a page, we usually tend to think in terms of sections. For instance, you can use Sections for a hero area, for a body area, and a footer area.
  • Grid, columns, div block, and containers are used to divide the areas within Sections.
  • Components. Some elements (e.g. navigation bar) are provided in ready-to-use components.

Let’s add a top menu using the premade component Navbar which contains three navigation options and placeholders for the site’s logo:

(Large preview)

Let’s create a Symbol for our navigation menu so we can reuse it. We can do that by going to “Symbols” and clicking “Create New Symbol.” We will give it the name “Navigation.”

Notice that the section color turned to green. We also see how many times it’s used in a project (1 instance). Now when we need a menu on a newly created page, we can go to the Symbols panel and select a ready-to-use “Navigation.” If we decide to introduce a change to the Symbol (i.e., rename a menu option), all instances will have this change automatically.

(Large preview)

Next, we need to define the structure of our hero section. Let’s use Grid for that. Webflow has a very powerful Grid editor that simplifies the process of creating the right grid — you can customize the number of columns and rows, as well as a gap between every cell. Webflow also supports nested grid structure, i.e. one grid inside the other. We will use a nested grid for a hero section: a parent grid will define the image, while the child grid will be used for the Heading, text paragraph, and call-to-action button.

(Large preview)

Now let’s place the elements in the cells. We need to use Heading, Paragraph, Button, and Image elements. By default, the elements will automatically fill out the available cells as you drag and drop them into the grid.

(Large preview)

While it’s possible to customize the styling for text and images and add real content instead of dummy placeholders, we will skip this step and move to the other parts of the layout: the zig-zag layout.

For this layout, we will use a 2×3 grid (2 columns × 3 rows) in which every cell that contains text will be divided into 3 rows. We can easily create the first cell with a 3-row grid, but when it comes to using the same structure for the third cell of the master grid, we have a problem. Since Webflow automatically fills the empty cells with a new element, it will try to apply the 3-row child grid to the third element. To change this behavior, we need to use Manual. After setting the grid selection to Manual, we will be able to create the correct layout.

(Large preview)

Similar to the hero section, we will add the dummy context to the grid sections. We will change the data after we finish with the visual layout.

(Large preview)

Now we need to define a section with voice commands. To save space, we will use a carousel. Webflow has a special element for that purpose: Slider.

(Large preview)

Once we have all the required elements in place, we can create a vertical rhythm by adjusting the position of every item that we use. First, we need to adjust the spacing of elements in grids. Change the margin and paddings and Align self for the image in order to place it in the center of the cell.

(Large preview)

Now it’s time to replace the dummy content with real content. To start adding images, we’ll need to click on the gear icon for the Image element and select the image of our choice.

(Large preview)

Notice that Webflow stores all images in a special area called Assets. Any media we add, whether it’s a video or image, goes straight to that area.

(Large preview)

After we introduce an image to the layout, we need to modify the Heading and Text sections.

(Large preview)

Webflow provides a visual style for every element we use in our design. Let’s take a Heading section as an example: It’s possible to play with font color, font, weight, spacing, shadows, and other visual properties of this object. Here is what we will have when adding real copy and playing with font color.

(Large preview)

Once we have a nice and clean hero section, we can add content to our zig-zag layout.

Notice that every time we style something, we give it a Selector (a class), so Webflow will know that the style should be applied specifically for this element. We can use the same class to style other elements. In our case, we need the same style for images, headings, descriptions, and links that we have in the zig-zag layout.

Applying the same “benefit” style for all images in the zig-zag section. (Large preview)

Webflow also allows creating combo classes — when one class is used as a base class, and another class is used to override the styling options of the base class. In the example below, we override the default font color of the Heading using the class “Zig-Heading-Second.” Combo classes can save you a lot of time because you won’t need to create a style from scratch.

Using a combo class for the Heading. The orange indicator is used to highlight the properties that were inherited from the base class. (Large preview)

Here is how our layout will look like after the changes:

(Large preview)

Webflow provides a very helpful feature for aligning content named “guide overlay” which can be located in the left menu panel. When you enable the guide, you will see the elements that are breaking the grid.

(Large preview)

After finishing with a zig-zag layout, we need to add information on voice commands in the Slider. Add a Heading section in a relevant slide and change the visual styling options of this object.

(Large preview)

It’s that simple!

Last but not least, we need to add a contact form to our website. Let’s add a section right underneath of Slider.

There are two ways we can add a form to the page. First, Webflow has a special element for web forms called Form Block. A form created using Form Block has three elements: Name, Email Address, and a Submit button. For our form, we will need a Message field. We can easily create one by duplicating the element Email Address and renaming it. By default, the Form Block has 100% width alignment, meaning it will take the entire width of the container. We will use the Grid settings to adjust the form width.

(Large preview)

Secondly, Webflow allows integrating custom code right in the page. It means that we can create a form in a tool like Typeform, copy the embed code it provides and place it to the component called Embed that we placed to the section. Note that embeds will only appear once the site has been published or exported — not while you’re designing the site.

(Large preview)

Once all elements are in place, we need to optimize our design for mobile. Almost half of the users (globally) access websites on mobile. What you can do within Webflow is to resize the browser window so that you can see how your design looks like with different breakpoints.

Let’s change our view to Mobile by clicking on the Mobile – Portrait icon.

(Large preview)

As you can see, the design looks bad on mobile. But it’s relatively easy to optimize the design using Webflow: It allows you to change the order of elements, the spacing between elements, as well as other visual settings to make the design look great on mobile.

(Large preview)

After we’re done making changes to our design, we have two options: we can export the design and use it on our own web hosting (i.e., integrate it into your existing CMS) or we can use Webflow’s own hosting provided. If we decide to use the second option, we need to click the Publish button and select the relevant publishing options, i.e. either publish it on the webflow.io domain or on a custom domain.

(Large preview)

If you decide to export the code, Webflow will prepare a full zip with HTML, CSS, and all the assets you’ve used to create your design. The exported code will help you build a solid foundation for your product.

Conclusion

Webflow is an excellent tool for building high-fidelity prototypes and inviting feedback from team members and stakeholders. People who will review your prototype won’t need to imagine how the finished product will behave and look — they can experience it instead!

The tool simplifies the transition from a prototype into a fully finished UI because you’re designing products with real code, as opposed to creating clickable mocks in Sketch or any other prototyping tool. You won’t waste time by using one piece of software to build prototypes and another to turning those prototypes into real products. Webflow solves this problem for you.

Smashing Editorial
(ms, ra, il)

Source: Smashing Magazine, Webflow: The Web Development Platform Of The Future

Collective #547

dreamt up by webguru in Uncategorized | Comments Off on Collective #547




C537_divi

Our Sponsor

The Ultimate WordPress Page Builder

You’ve never built a WordPress website like this before. Divi is more than just a WordPress theme, it’s a completely new website building platform that replaces the standard WordPress post editor with a vastly superior visual editor.

Try it



C547_chakra

Chakra UI

Chakra UI is a simple, modular and accessible component library that gives you all the building blocks you need to build your React applications.

Check it out


C547_burn

Burn

An amazing paper burn image transition made with Three.js by Yoichi Kobayashi.

Check it out



C547_pump

Popup Pump

Matthew Rayfield’s hilarious popup windows experiment where you can enlarge a browser window by “pumping” another one.

Check it out


C547_Powertoys

PowerToys

PowerToys is a set of utilities for power users to tune and streamline their Windows experience for greater productivity.

Check it out



C547_plugin

SVG to JSX

An SVG to JSX plugin for Figma so you can get the JSX code automatically inside Figma. By Sara Vieira.

Check it out


C547_offline

Offline listings

Remy Sharp shares how he implemented offline access to his page, showing recently visited blog posts.

Read it











C547_

Starship

Starship is a fast and minimal prompt for any shell that is highly customizable.

Check it out


Collective #547 was written by Pedro Botelho and published on Codrops.


Source: Codrops, Collective #547

Machine Learning For Front-End Developers With Tensorflow.js

dreamt up by webguru in Uncategorized | Comments Off on Machine Learning For Front-End Developers With Tensorflow.js

Machine Learning For Front-End Developers With Tensorflow.js

Machine Learning For Front-End Developers With Tensorflow.js

Charlie Gerard



Machine learning often feels like it belongs to the realm of data scientists and Python developers. However, over the past couple of years, open-source frameworks have been created to make it more accessible in different programming languages, including JavaScript. In this article, we will use Tensorflow.js to explore the different possibilities of using machine learning in the browser through a few example projects.

What Is Machine Learning?

Before we start diving into some code, let’s talk briefly about what machine learning is as well as some core concepts and terminology.

Definition

A common definition is that it is the ability for computers to learn from data without being explicitly programmed.

If we compare it to traditional programming, it means that we let computers identify patterns in data and generate predictions without us having to tell it exactly what to look for.

Let’s take the example of fraud detection. There is no set criteria to know what makes a transaction fraudulent or not; frauds can be executed in any country, on any account, targeting any customer, at any time, and so on. It would be pretty much impossible to track all of this manually.

However, using previous data around fraudulent expenses gathered over the years, we can train a machine-learning algorithm to understand patterns in this data to generate a model that can be given any new transaction and predict the probability of it being fraud or not, without telling it exactly what to look for.

Core Concepts

To understand the following code samples, we need to cover a few common terms first.

Model

When you train a machine-learning algorithm with a dataset, the model is the output of this training process. It’s a bit like a function that takes new data as input and produces a prediction as output.

Labels And Features

Labels and features relate to the data that you feed an algorithm in the training process.

A label represents how you would classify each entry in your dataset and how you would label it. For example, if our dataset was a CSV file describing different animals, our labels could be words like “cat”, “dog” or “snake” (depending on what each animal represents).

Features on the other hand, are the characteristics of each entry in your data set. For our animals example, it could be things like “whiskers, meows”, “playful, barks”, “reptile, rampant”, and so on.

Using this, a machine-learning algorithm will be able to find some correlation between features and their label that it will use for future predictions.

Neural Networks

Neural networks are a set of machine-learning algorithms that try to mimic the way the brain works by using layers of artificial neurons.

We don’t need to go in-depth about how they work in this article, but if you want to learn more, here’s a really good video:

Now that we’ve defined a few terms commonly used in machine learning, let’s talk about what can be done using JavaScript and the Tensorflow.js framework.

Features

Three features are currently available:

  1. Using a pre-trained model,
  2. Transfer learning,
  3. Defining, running, and using your own model.

Let’s start with the simplest one.

1. Using A Pre-Trained Model

Depending on the problem you are trying to solve, there might be a model already trained with a specific data set and for a specific purpose which you can leverage and import in your code.

For example, let’s say we are building a website to predict if an image is a picture of a cat. A popular image classification model is called MobileNet and is available as a pre-trained model with Tensorflow.js.

The code for this would look something like this:

<html lang="en">
  <head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Cat detection</title>
     
     
  </head>
  <body>
    <img id="image" alt="cat laying down" src="cat.jpeg"/>
  
    
      const img = document.getElementById('image');
  
      const predictImage = async () => {
        console.log("Model loading...");
        const model = await mobilenet.load();
        console.log("Model is loaded!")
  
        const predictions = await model.classify(img);
        console.log('Predictions: ', predictions);
      }
      predictImage();
    
  </body>
</html>

We start by importing Tensorflow.js and the MobileNet model in the head of our HTML:

 
 

Then, inside the body, we have an image element that will be used for predictions:

<img id="image" alt="cat laying down" src="cat.jpeg"/>

And finally, inside the script tag, we have the JavaScript code that loads the pre-trained MobileNet model and classifies the image found in the image tag. It returns an array of 3 predictions which are ordered by probability score (the first element being the best prediction).

const predictImage = async () => {
  console.log("Model loading...");
  const model = await mobilenet.load();
  console.log("Model is loaded!")
  const predictions = await model.classify(img);
  console.log('Predictions: ', predictions);
}

predictImage();

And that’s it! This is the way you can use a pre-trained model in the browser with Tensorflow.js!

Note: If you want to have a look at what else the MobileNet model can classify, you can find a list of the different classes available on Github.

An important thing to know is that loading a pre-trained model in the browser can take some time (sometimes up to 10s) so you will probably want to preload or adapt your interface so that users are not impacted.

If you prefer using Tensorflow.js as a NPM module, you can do so by importing the module this way:

import * as mobilenet from '@tensorflow-models/mobilenet';

Feel free to play around with this example on CodeSandbox.

Now that we’ve seen how to use a pre-trained model, let’s look at the second feature available: transfer learning.

2. Transfer Learning

Transfer learning is the ability to combine a pre-trained model with custom training data. What this means is that you can leverage the functionality of a model and add your own samples without having to create everything from scratch.

For example, an algorithm has been trained with thousands of images to create an image classification model, and instead of creating your own, transfer learning allows you to combine new custom image samples with the pre-trained model to create a new image classifier. This feature makes it really fast and easy to have a more customized classifier.

To provide an example of what this would look like in code, let’s repurpose our previous example and modify it so we can classify new images.

Note: The end result is the experiment below that you can try live here.

(Live demo) (Large preview)

Below are a few code samples of the most important part of this setup, but if you need to have a look at the whole code, you can find it on this CodeSandbox.

We still need to start by importing Tensorflow.js and MobileNet, but this time we also need to add a KNN (k-nearest neighbor) classifier:

<!-- Load TensorFlow.js -->

<!-- Load MobileNet -->

<!-- Load KNN Classifier -->

The reason why we need a classifier is because (instead of only using the MobileNet module) we’re adding custom samples it has never seen before, so the KNN classifier will allow us to combine everything together and run predictions on the data combined.

Then, we can replace the image of the cat with a video tag to use images from the camera feed.

<video autoplay id="webcam" width="227" height="227"></video>

Finally, we’ll need to add a few buttons on the page that we will use as labels to record some video samples and start the predictions.

<section>
  <button class="button">Left</button>

  <button class="button">Right</button>

  <button class="test-predictions">Test</button>
</section>

Now, let’s move to the JavaScript file where we’re going to start by setting up a few important variables:

// Number of classes to classify
const NUM_CLASSES = 2;
// Labels for our classes
const classes = ["Left", "Right"];
// Webcam Image size. Must be 227.
const IMAGE_SIZE = 227;
// K value for KNN
const TOPK = 10;

const video = document.getElementById("webcam");

In this particular example, we want to be able to classify the webcam input between our head tilting to the left or the right, so we need two classes labeled left and right.

The image size set to 227 is the size of the video element in pixels. Based on the Tensorflow.js examples, this value needs to be set to 227 to match the format of the data the MobileNet model was trained with. For it to be able to classify our new data, the latter needs to fit the same format.

If you really need it to be larger, it is possible but you will have to transform and resize the data before feeding it to the KNN classifier.

Then, we’re setting the value of K to 10. The K value in the KNN algorithm is important because it represents the number of instances that we take into account when determining the class of our new input.

In this case, the value of 10 means that, when predicting the label for some new data, we will look at the 10 nearest neighbors from the training data to determine how to classify our new input.

Finally, we’re getting the video element. For the logic, let’s start by loading the model and classifier:

async load() {
    const knn = knnClassifier.create();
    const mobilenetModule = await mobilenet.load();
    console.log("model loaded");
}

Then, let’s access the video feed:

navigator.mediaDevices
  .getUserMedia({ video: true, audio: false })
  .then(stream => {
    video.srcObject = stream;
    video.width = IMAGE_SIZE;
    video.height = IMAGE_SIZE;
  });

Following that, let’s set up some button events to record our sample data:

setupButtonEvents() {
    for (let i = 0; i  {
        this.training = i;
        this.recordSamples = true;
      };
      button.onmouseup = () => (this.training = -1);
    }
  }

Let’s write our function that will take the webcam images samples, reformat them and combine them with the MobileNet module:

// Get image data from video element
const image = tf.browser.fromPixels(video);

let logits;
// 'conv_preds' is the logits activation of MobileNet.
const infer = () => this.mobilenetModule.infer(image, "conv_preds");

// Train class if one of the buttons is held down
if (this.training != -1) {
  logits = infer();

  // Add current image to classifier
  this.knn.addExample(logits, this.training);
}

And finally, once we gathered some webcam images, we can test our predictions with the following code:

logits = infer();
const res = await this.knn.predictClass(logits, TOPK);
const prediction = classes[res.classIndex];

And finally, you can dispose of the webcam data as we don’t need it anymore:

// Dispose image when done
image.dispose();
if (logits != null) {
  logits.dispose();
}

Once again, if you want to have a look at the full code, you can find it in the CodeSandbox mentioned earlier.

3. Training A Model In The Browser

The last feature is to define, train and run a model entirely in the browser. To illustrate this, we’re going to build the classic example of recognizing Irises.

For this, we’ll create a neural network that can classify Irises in three categories: Setosa, Virginica, and Versicolor, based on an open-source dataset.

Before we start, here’s a link to the live demo and here’s the CodeSandbox if you want to play around with the full code.

At the core of every machine learning project is a dataset. One of the first step we need to undertake is to split this dataset into a training set and a test set.

The reason for this is that we’re going to use our training set to train our algorithm and our test set to check the accuracy of our predictions, to validate if our model is ready to be used or needs to be tweaked.

Note: To make it easier, I already split the training set and test set into two JSON files you can find in the CodeSanbox.

The training set contains 130 items and the test set 14. If you have a look at what this data looks like you’ll see something like this:

{
  "sepal_length": 5.1,
  "sepal_width": 3.5,
  "petal_length": 1.4,
  "petal_width": 0.2,
  "species": "setosa"
}

What we can see is four different features for the length and width of the sepal and petal, as well as a label for the species.

To be able to use this with Tensorflow.js, we need to shape this data into a format that the framework will understand, in this case, for the training data, it will be [130, 4] for 130 samples with four features per iris.

import * as trainingSet from "training.json";
import * as testSet from "testing.json";

const trainingData = tf.tensor2d(
  trainingSet.map(item => [
    item.sepal_length,
    item.sepal_width,
    item.petal_length,
    item.petal_width
  ]),
  [130, 4]
);

const testData = tf.tensor2d(
  testSet.map(item => [
    item.sepal_length,
    item.sepal_width,
    item.petal_length,
    item.petal_width
  ]),
  [14, 4]
);

Next, we need to shape our output data as well:

const output = tf.tensor2d(trainingSet.map(item => [
    item.species === 'setosa' ? 1 : 0,
    item.species === 'virginica' ? 1 : 0,
    item.species === 'versicolor' ? 1 : 0

]), [130,3])

Then, once our data is ready, we can move on to creating the model:

const model = tf.sequential();

model.add(tf.layers.dense(
    {   
        inputShape: 4, 
        activation: 'sigmoid', 
        units: 10
    }
));

model.add(tf.layers.dense(
    {
        inputShape: 10, 
        units: 3, 
        activation: 'softmax'
    }
));

In the code sample above, we start by instantiating a sequential model, add an input and output layer.

The parameters you can see used inside (inputShape, activation, and units) are out of the scope of this post as they can vary depending on the model you are creating, the type of data used, and so on.

Once our model is ready, we can train it with our data:

async function train_data(){
    for(let i=0;i<15;i++){
      const res = await model.fit(trainingData, outputData,{epochs: 40});         
    }
}

async function main() {
  await train_data();
  model.predict(testSet).print();
}

If this works well, you can start replacing the test data with custom user inputs.

Once we call our main function, the output of the prediction will look like one of these three options:

[1,0,0] // Setosa
[0,1,0] // Virginica
[0,0,1] // Versicolor

The prediction returns an array of three numbers representing the probability of the data belonging to one of the three classes. The number closest to 1 is the highest prediction.

For example, if the output of the classification is [0.0002, 0.9494, 0.0503], the second element of the array is the highest, so the model predicted that the new input is likely to be a Virginica.

And that’s it for a simple neural network in Tensorflow.js!

We only talked about a small dataset of Irises but if you want to move on to larger datasets or working with images, the steps will be the same:

  • Gathering the data;
  • Splitting between training and testing set;
  • Reformatting the data so Tensorflow.js can understand it;
  • Picking your algorithm;
  • Fitting the data;
  • Predicting.

If you want to save the model created to be able to load it in another application and predict new data, you can do so with the following line:

await model.save('file:///path/to/my-model'); // in Node.js

Note: For more options on how to save a model, have a look at this resource.

Limits

That’s it! We’ve just covered the three main features currently available using Tensorflow.js!

Before we finish, I think it is important to briefly mention some of the limits of using machine learning in the frontend.

1. Performance

Importing a pre-trained model from an external source can have a performance impact on your application. Some objects detection model, for example, are more than 10MB, which is significantly going to slow down your website. Make sure to think about your user experience and optimize the loading of your assets to improve your perceived performance.

2. Quality Of The Input Data

If you build a model from scratch, you’re going to have to gather your own data or find some open-source dataset.

Before doing any kind of data processing or trying different algorithms, make sure to check the quality of your input data. For example, if you are trying to build a sentiment analysis model to recognize emotions in pieces of text, make sure that the data you are using to train your model is accurate and diverse. If the quality of the data used is low, the output of your training will be useless.

3. Liability

Using an open-source pre-trained model can be very fast and effortless. However, it also means that you don’t always know how it was generated, what the dataset was made of, or even which algorithm was used. Some models are called “black boxes”, meaning that you don’t really know how they predicted a certain output.

Depending on what you are trying to build, this can be a problem. For example, if you are using a machine-learning model to help detect the probability of someone having cancer based on scan images, in case of false negative (the model predicted that a person didn’t have cancer when they actually did), there could be some real legal liability and you would have to be able to explain why the model made a certain prediction.

Summary

In conclusion, using JavaScript and frameworks like Tensorflow.js is a great way to get started and learn more about machine learning. Even though a production-ready application should probably be built in a language like Python, JavaScript makes it really accessible for developers to play around with the different features and get a better understanding of the fundamental concepts before eventually moving on and investing time into learning another language.

In this tutorial, we’ve only covered what was possible using Tensorflow.js, however, the ecosystem of other libraries and tools is growing. More specified frameworks are also available, allowing you to explore using machine learning with other domains such as music with Magenta.js, or predicting user navigation on a website using guess.js!

As tools get more performant, the possibilities of building machine learning-enabled applications in JavaScript are likely to be more and more exciting, and now is a good time to learn more about it, as the community is putting effort into making it accessible.

Further Resources

If you are interested in learning more, here are a few resources:

Other Frameworks And Tools

Examples, Models And Datasets

Inspiration

Thanks for reading!

Smashing Editorial
(rb, dm, yk, il)

Source: Smashing Magazine, Machine Learning For Front-End Developers With Tensorflow.js

Smashing Magazine Is Thirteen!

dreamt up by webguru in Uncategorized | Comments Off on Smashing Magazine Is Thirteen!

Smashing Magazine Is Thirteen!

Smashing Magazine Is Thirteen!

Rachel Andrew



This week, Smashing Magazine turned thirteen years old. The web has changed a lot since Vitaly posted his first article back in 2006. The team at Smashing has changed too, as have the things that we bring to our community — with conferences, books, and our membership added to the online magazine.

One thing that hasn’t changed is that we’re a small team — with most of us not working fulltime for Smashing. Many in the team, however, have been involved with the magazine since the early days. You may not know them by name, but you will have enjoyed and benefited from their work. I enjoyed finding out what everyone gets up to outside of Smashing, and also how they came to be involved — I hope that you will, too.

Vitaly FriedmanVitaly Friedman is the person you probably think of when you think of Smashing Magazine, and rightfully so. He posted his first article to the site on September 2nd, 2006. When asked what he likes to do outside of Smashing, he says,

“I’m a big fan of hiking, running, ironing and fruits! For me, ironing shirts is really like meditation — and I also loooooove music festivals (which is something most people don’t know about me as I tend to be quite obscure about that).”

Vitaly has done pretty much everything at Smashing at one time or another — web developer, writer, editor, designer, creative lead and curator. These days, he helps to keep us all on track with his vision for all of the Smashing things, and always has some new ideas! Vitaly (originally from Belarus) travels as much as I do, our company standups usually involve us reporting our current and next location and timezone! As you’ll discover, however, while Smashing Magazine is a German company, the team lives — or has roots — all over the world.

Iris LješnjaninIris Lješnjanin is our senior editor on the magazine, and does an amazing job maintaining communication between our many authors, editors, and reviewers. She also does the majority of the subediting work on the magazine, trying to maintain the individual voices of our authors while ensuring the articles are easy to read for our worldwide audience. She has been part of Smashing since 2010, helping to develop the brand, mentoring in-house interns, and developing the process for working with authors and editors that keeps our daily publishing schedule rolling!

Iris grew up in Abu Dhabi, UAE, after the Bosnian War broke out, and moved to Germany to pursue her degree in linguistics. As I was gathering information for this article, she explained:

“I grew up multilingual, so it’s difficult for me not to love languages. Everything from the differences in tones, melodies, rhythms and cultural undertones of various languages is what will never cease to amaze me. Since I currently live in Freiburg, German is obviously the predominant language in my daily life alongside my mother tongue (Bosnian), but I try my best to learn new ones by listening to music, reading books and newspapers, watching TV series, and so on. One thing I find funny and interesting about languages is that, at the end of the day, they’re out of our control. Just like you can’t control who you meet in life, you can’t control which languages you learn. You meet them, get to know them, and fall in love with them.”

Unless you write for Smashing, you may never encounter Iris, however, her work is a key part of everything we do — a true behind-the-scenes superstar!

Cosima MielkeAnother person who does a lot of work behind-the-scenes is Cosima Mielke, who joined Smashing in 2012 for a six-month long internship and is still working with us. Cosima is our e-book producer and editor, but gets involved in far more than that. She is behind the posts in the newsletter, and the ever-popular monthly wallpapers post, and many other editorial tasks that crop up.

Cosima loves being outside in nature, riding her bike, and creating things. Her background is not web development, and she told me,

“At Smashing, I’ve gained an entirely new look at the web which I only knew from a user’s perspective before I started working here. What fascinates me most is the strong community sense in the web community, that people are so open to sharing their knowledge and the tools they build to make life easier for everyone else — without asking for anything in return.”

As we cover such a wide range of topics here at Smashing, no one person can be an expert at all of them. Therefore, Iris and I are assisted by our subject-matter editors, some of who have been with us for a very long time.

Alma HoffmannOne such editor is Alma Hoffmann. Originally from Puerto Rico, she moved to the USA to study for her MFA in Graphic Design and now teaches at the University of Alabama. Like so many of our Smashing crew, Alma is bilingual, though I believe she is the only one of the team who can claim to have been a ballroom dancer!

Alma first became involved with Smashing Magazine when she wrote an article in 2010. We perhaps didn’t have the editorial process then that we do now as she got a surprise when her first draft showed up live! She remembers,

“I emailed Vitaly thanking him and since then we have been in touch. He tested the waters by sending me articles to review and in 2013, he and Iris asked me to be the design editor. I wear that title like a badge of honor. Later on, in 2017, I was invited to be a speaker at the conference in Freiburg. I had a blast and met so many interesting people!”

Michel BozgounovAnother of our editors is Michel Bozgounov. Like Alma, he originally became involved with SmashingMag by writing an article. After writing a second article in 2010, Vitaly asked him if he would like to edit a section of the magazine dedicated to Adobe Fireworks. Michel wrote an article when Adobe ultimately ended work on the product, however ,he now edits articles about the newer tools that have filled the gap — such as Sketch and Figma.

In his spare time, Michel loves to draw:

“It all started a few years ago, with a notebook, a fineliner, and a few watercolor pencils that I stole from my wife. Turned out I couldn’t stop drawing and for the last three years or so I imagine and then draw on paper small bits of a strange, but kind of fascinating world that I see in my mind — the world of Monsters & Carrots. For now, this world exists nowhere else but in my notebooks, and I showed only some small parts of it on Twitter.

Michel said that through working for Smashing,

“I learned how to be a better editor, and how to be more careful with words. I consider my experience at Smashing Magazine to be invaluable. I got in touch with so many people from all over the world and developed good online and offline friendships with many of the authors, experts, and editors that I worked with.
Definitely, I can say that my job at Smashing Magazine opened many new doors and changed my life in a good way.”

When it comes to UX-related content, Chui Chui is one of our wonderful editors who works with authors to cover the most up-to-date topics on the magazine. Drew McLellan has recently taken on editing the coding section of the magazine, which includes everything from PHP to HTML, to JavaScript and more! If you write for Smashing Magazine it is likely that your main editorial contact will be with one of these editors, who will work with you to make sure your article is the best it can be.

Yana KirilenkoYana Kirilenko helps with preparations of articles to be published and talks to all our Smashing TV speakers to arrange the formalities, so they can connect with our wonderful community.

Inge EmmlerNext, we have Inge Emmler who has been on board since 2011 and keeps us all on track with our expense receipts, and requests to spend money! In addition, she helps out our community when they get in touch. If your book order didn’t show up, then Inge is probably the person who will help you. She loves to be able to make our customers happy and remembers an anecdote from her time at Smashing where she sent a free e-book to one person, brightening their day despite the fact they had just lost their job.

When not helping our the Smashing community and chasing us for our expenses, Inge loves to do things with her hands, be that refurbishing her house, gardening, cooking, and more recently taking photographs of flowers.

Jan ConstantinJan Constantin has been part of the team since 2012, between then and now has fulfilled a number of roles — office manager, event manager, junior editor, and fullfillment manager! The nature of a small team is that we all sometimes end up doing something quite different than we originally imagined. Jan enjoys rock climbing, tabletop games and Sci-fi/Fantasy. He confesses that despite working for Smashing all these years he still doesn’t know more than basic HTML.

Ricardo GimenesRicardo Gimenes is the creator of the Smashing mascot, and therefore is the person we all go to with requests for illustrations of cats involved in a variety of non-catlike activities. Ricardo told he is:

“A half-Brazilian half-Spanish designer who loves graphic and motion. I’ve been a kind of “gypsy” for the past 20 years since I’ve lived in 6 different countries working as a designer (Brazil, Italy, Germany, England, Japan, and now Sweden). I love board games — I have more than 80 games (and counting) in my collection. Every week, we have a board game/beer night with friends here at my home. I’m a big fan of football (and weekend player). I love to play guitar, blues, and rock and roll.”

Ricardo has been with Smashing since 2009, however, he didn’t meet Vitaly or the rest of the team in person for five years as he was based in Brazil. You can see his work all over the magazine and also at our conferences, as he designs each of the conferences to match the location and theme of the event.

Photo of movie-style posters featuring the Smashing Cat

Among many other things, Ricardo illustrated these posters for our Toronto Conference. (Photo credit Marc Thiele)

Marc ThieleI was lucky enough to speak at the very first SmashingConf in Freiburg in 2012. Marc Thiele brought his expertise and knowledge of conference organization to that event. It was a great success and the SmashingConf series has gone from strength to strength, with events happening in Europe, America, and Canada. Marc is still involved with Smashing, offering advice and experience as a friend of the team and also serves on the Smashing Board, helping to shape the direction of the company. He also takes photos at many of our conferences — such as the one above. Marc told me that,

“Working on the Events team, it’s exciting to bring Smashing Conference to all those different places and many people. Creating the Smashing Conference in old town halls, in beautiful theatre and music venues, this is exciting and wonderful to see the outcome and the effect it has on many people attending the event.”

Amanda AnnandaleThe conference team has grown since those early days. Amanda Annandale joined the team three years ago, and now produces our New York event and has also produced events in London and Toronto. Originally from a theater background, Amanda was a professional stage manager in the USA for ten years.

Producing SmashingConf NY has created a strange turn of events in Amanda’s life,

“For 10 years I was a professional stage manager in New York City, working on musicals, new performance pieces, dance, you name it. One place I worked in was the New World Stages. It was working an event at this venue that I met my husband! Now — nearly 8 years later, I’m back working at the same venue, but this time on the other side when we hold our SmashingConf NY event every year!”

Charis RoodaAmanda has the help of Charis Rooda, also an experienced conference organizer outside of Smashing, who runs WebConf.asia and was involved running conferences in The Netherlands before moving to Hong Kong. Charis makes sure that our speakers know where they are supposed to be and when, and also takes care of much of the social media and website content around the conferences. When not working, Charis loves doing art puzzles, and tells me that,

“With 1000 pieces you think you’re never going to finish it, but when you start and keep on going, you will make it. Pretty much like running a conference!”

When asked what surprising thing she had learned while working at Smashing Charis told me,

“I learned how to use em dashes — the punctuation mark which can be used instead of a comma, not to be mistaken for the en dash or hyphen — and my life will never be the same.”

Mariona CíllerMariona Cíller was part of the conference team but this year her role is transitioning to more broadly lead the Partnerships and Data side of the business. She has been part of the team since 2015 at SmashingConf Barcelona.

Mariona is a former web designer and developer, and describes herself as, “in love with science and technology, the open web, open-source hardware, and software”. She lives in a laboratory at her grandfather’s 1920’s embroideries factory which she remodeled over the past 5 years. Today, it is a digital fabrication laboratory (FabLab) connected to 1700+ labs from all over the world via the Fab Lab Network and the Center for Bits & Atoms at the Massachusetts Institute of Technology (MIT), where she graduated from the Fab Academy in 2015.

Mariona is currently studying for a Ph.D. in computer science and human-computer interaction at the Open University of Catalonia (UOC). Her research focuses on digital social inclusion programs for the neighborhood youth and community in Barcelona. She manages to find time to be a Mozillian and volunteer her time as a wrangler for MozFest2019!

Bethany AndrewI’ve learned a lot about many of the Smashing team while researching this piece, however, someone very familiar to me is Bethany Andrew — as she’s my daughter! Bethany has been doing some work for Smashing for a little over a year, first brought in to do some video editing work on the conference video. She still edits many of our videos and has also run a Smashing TV session. A trained dancer and singer, Bethany is part of a gospel choir in London, a true crime nerd, and a lover of Indian food. She said about her time at Smashing,

“It’s so lovely to now be working with everyone at Smashing. So many people have known me since I was a kid through my mum, or she’s always spoken about them. It’s nice now I’m all grown up (or trying to be) that I get to work with this lovely lot and develop my own friendships with them.”

Esther FernándezThe newest member of our team is Esther Fernández, who has joined Mariona to work on Partnerships and Data, and will be meeting the team for the first time in Freiburg at SmashingConf. I asked Esther to tell me something about her life outside of Smashing, and she said,

“I’m a very curious person. I love the sensation of having learned something new by the end of the day. I get part of that knowledge through books — I’m an eager reader — but also through films and any kind of artistic expression. I have a self-taught knowledge in psychology and I really enjoy hiking, riding my bike, and having conversations with other inquisitive people.”

Rachel AndrewThen, there is me. Editor in Chief since October 2017, however, I felt part of Smashing long before that. My first Smashing article was published in June 2010 and I was part of the review panel for several years. In addition, I have had chapters in a number of Smashing books, and have spoken and run workshops at SmashingConf since the beginning. Smashing has been part of my own journey as a web developer, speaker, writer, and editor. I love to work with people who are committed to doing the best they can do, dedicated to the web platform and the community who work on it, which is why I’m very proud to be part of this team.

I hope that you, now feel you know us a little better. I certainly found out a lot about my colleagues while writing this. I love how much everyone feels a part of Smashing, whether they work a few hours a month or full time. And, the reason we do this at all? That should be left to Vitaly, who describes best how all of us feel about working on the magazine, conferences and all the other things we do.

“One incredible thing that keeps happening to me all the time is that people come to me and tell stories of how Smashing changed their lives many years ago. Maybe it’s just one article that really nailed it and helped a developer meet the deadline, and sometimes it’s those certain encounters at a conference that simply change your life. I vividly remember stories of people whom I’ve met at conferences when they were students, and who now have companies with dozens of employees. These stories change everything — we don’t hear them most of the time, sitting everywhere in the world and just writing, publishing and curating events, but there is always impact of our work at people around us. And that’s something we shouldn’t take lightly.”

Smashing Editorial
(ra, vf, il)

Source: Smashing Magazine, Smashing Magazine Is Thirteen!